v0.11.1 (Hotfix)
Aaaaaaand we're back!
Thank to Astrominer super tester koloxlo, I had a fresh batch of bugs to address following the last update.
Some of the bigger issues addressed were a bug that caused the player to be unable to deposit minerals into the CCC deposit box, the ability to become invincible in game when leaving a mine while over a dirt tile, and an occasional crash when loading enemies that have attachments.
I also took the opportunity to add some minor features: migs now emit a bit of light inside dungeons/mines, I added a button on the full inventory UI to allow the user to pay graps to warp back to the CCC portal if they ever get stuck, and I increased the light ball hit box for mig puzzles so they are a bit less frustrating.
Be sure to delete your existing save files before playing this build. As always, if you run into any bugs please don't hesitate to reach out on Discord.
Here's the full rundown of changes if you're interested:
Changes
- Fixed a bug where the player was unable to deposit minerals into the CCC deposit box.
- Put a fix in to address an issue where the game would sometimes crash trying to draw enemies with attachments.
- Put in some updates to hopefully prevent player from only appearing as legs - though I still don't know root cause so it may still be possible to get.
- Added checks that should prevent warping enemies from warping on top of dirt tiles/out of the mine map.
- Made it so enemies won't chase the player all the way to the mine exit portal so if the player dies they aren't immediately surrounded by enemies.
- Extended the hit box slightly for the light orb in the mig puzzles.
- Made it so ice blocks are destroyed if the player is dead and warping back to the mine portal.
- Fixed the button callout that is displayed for using portals (exiting mines, etc.)
- Fixed a bug where if you were over a dirt tile when exiting a mine the player would become invincible.
- Added a fail-safe for placing the dungeon totem (mig puzzle entrance) inside mines. The totem is randomly placed in the last room of the mine. If it fails to find a valid location, it is now placed in the middle of the final room where the mob spawner should be.
- Made it so spiders spawned from breaking dirt blocks are now specific to the mine biome type.
- Added a button to the full screen inventory UI that allows the player to pay half their graps to warp back to the CCC portal. Only appears while on the overworld map.
- Reduced the damage percent a mig does to an enemy's overall hp from .1% to .05%. The goal with this is for the player to rely less on using the mig in combat.
- Fixed a bug where dropping an item immediately after collecting it would show up in the info stream as if the player got twice as much of that item.
- Added some new sound effects (entering mines, getting a debuff, unlocking artifact dungeon, etc.).
- Made it so gamepad dpad left/right can update settings.
- Made it so migs now give off a bit of light when inside caves/dungeons. The higher level they are, the more light they give off.
Get Astrominer (Demo)
Astrominer (Demo)
Status | In development |
Author | puddledockgames |
Genre | Adventure, Survival |
Tags | 2D, Action-Adventure, Crafting |
Languages | English |
More posts
- v0.12.1 (Hotfix)Jun 14, 2020
- v0.12.0 (The Pillar Update)Jun 06, 2020
- v0.11.0 (The Helping Hand Update)May 26, 2020
- v0.10.0 (The Binding Update)Apr 04, 2020
- v0.9.0 (The Boss Update)Mar 14, 2020
- v0.8.1 (Hotfix)Jan 25, 2020
- v0.8.0 (The Graveyard Update)Jan 20, 2020
- v0.7.5 (Hotfix)Dec 23, 2019
- v0.7.4Dec 20, 2019
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