v0.12.1 (Hotfix)
Astrominer (Demo) » Devlog
This is a small update mainly to address a bug with enemy attachments (again). I also made it so the player can't collect any resources from the mystery mine until they destroy all the enemy spawners in the mine. This is to deter players from just loading into the mine, skipping over all the enemies and collecting all the resources ad infinitum. Now the player has to earn what they take! There's also more hammer types! Woo!!!!!
This update adds new inventory items and world objects to the overworld map, so...
Be sure to delete your existing save files before playing this build. As always, if you run into any bugs please don't hesitate to reach out on Discord.
Changes
- Put in a fix to make sure enemy attachment data has been completely set up before it attempts to draw attachments (weapons/shields/etc.) for enemies.
- Made it so the mig color light puzzle picks a unique color for each set of lamps.
- Made it so the player cannot collect resources in the mystery mine until all enemy spawners have been destroyed.
- Added good/great variants of the hammer.
- Added ice/slime hammers. Also added ice/slime rocks to snow and slime biomes for the player to be able to collect resources to craft the new hammers with.
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Astrominer (Demo)
Status | In development |
Author | puddledockgames |
Genre | Adventure, Survival |
Tags | 2D, Action-Adventure, Crafting |
Languages | English |
More posts
- v0.12.0 (The Pillar Update)Jun 06, 2020
- v0.11.1 (Hotfix)May 30, 2020
- v0.11.0 (The Helping Hand Update)May 26, 2020
- v0.10.0 (The Binding Update)Apr 04, 2020
- v0.9.0 (The Boss Update)Mar 14, 2020
- v0.8.1 (Hotfix)Jan 25, 2020
- v0.8.0 (The Graveyard Update)Jan 20, 2020
- v0.7.5 (Hotfix)Dec 23, 2019
- v0.7.4Dec 20, 2019
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