v0.12.0 (The Pillar Update)


I'm back with another small yet important update!

Be sure to delete your existing save files before playing this build. As always, if you run into any bugs please don't hesitate to reach out on Discord.

The first big change I made is that I added mig pillars to the island that holds the mystery mine, in addition to changing up the island design completely. My goal with the mystery mine was to make it more like end-game content - throwing all aspects of the game into a single mine at a higher difficulty. So to that end, the player must now unlock the mystery mine by freeing all of the migs in the world. Note: the player does not have to defeat all bosses for this -- so if they want, they can just free the migs and use the mystery mine as a way to try and grind for better gear/graps to then tackle the boss fights.

I will more than likely spend some time tweaking the mystery mine for the next update to make it feel more like an "end-game" challenge. I have a few ideas for this, but if you have any suggestions feel free to let me know. 

The other big change is that I finally got around to implementing button remapping for the gamepad. There are some buttons displayed that I don't allow the player to remap - such as moving with L-Stick. In these cases the player will see a message indicating this. There's just too many bugs that would arise from allowing changes like that, and it's not really worth the time or effort to track them down and fix them.

And, as usual, this update also includes a handful of bug fixes for good measure ;)

Here's the full rundown of changes if you're interested:

Changes

  • Added mig pillars and created a landmass for them. The randomize mine is now locked until the migs are rescued.
  • Added button remapping for gamepad.
  • Updated the default gamepad controls for toggling through inventory rows to be d-pad up/down, and switching active hand is now d-pad left.
  • Made it so bombs don't destroy the outside bedrock border in mines.
  • Made it so items that can't be repaired do not show a repair count in the full screen inventory UI.
  • Made it so enemies will move around more when player is standing close to mine portal.
  • Fixed it so slow degrade enhancement no longer makes items invincible.
  • Put in another potential fix for the player only showing up as legs. I suspect the player object was still being flagged as dead after completing the death warp. I'm still not sure how it is possible to get into this state, but I put in a safety check to see if player hp is greater than 0, then flag them as alive.
  • Made it so collectibles that are set to magnet toward the player continue checking to make sure the player has inventory room, and if not, they stop following the player.
  • Fixed a bug where if you die inside a mig puzzle it would warp you back to the mine start and remove 2 mig levels.
  • Fixed a bug where if you die inside a mig puzzle the message explaining that migs lose levels will appear briefly and be auto-dismissed. It now appears the next time the player dies while not inside a mig puzzle--not ideal, but better than not seeing the message at all. 
  • Fixed a bug where the player was able to swing their hand while holding a "two handed" weapon such as Big Baby.
  • Fixed an exploit where the player could immediately save/load after destroying a randomized world object and it would have a new random world object immediately spawned after loading.
  • Added a 3 second timer so players can't accidentally dismiss popup messages immediately and miss out on information.

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